Per-task workspaces
Each workspace is a purpose-built workbench, not a layout preset. The texturing room has stencil painting, the UV room has live island packing, and the modelling room has retopo overlays.
Introducing Mixar
A complete 3D editor built on Blender, rebuilt around AI.
A guided preview of how Mixar feels in motion, through five steps you can drive yourself.
Mixar runs natively on Mac and Windows.
Free to download, sign in to activate.
Dispatch Mixie to unwrap, bake, retopologize, or generate while you keep moving. The grunt work runs in the background, so you stay in the flow.
Inspect it, run it, build on it. How Mixar works is open, not a black box.
Run the agent on your own provider key, or one OpenRouter key with 400+ models. Already pay for Codex? Use that subscription, no API billing.

Your key, your billing. Swap providers any time.
Mixar assigns each object to a separate sub-agent for modeling or texturing. They work simultaneously, then return every result to the same Blender scene.
Each workspace is a purpose-built workbench, not a layout preset. The texturing room has stencil painting, the UV room has live island packing, and the modelling room has retopo overlays.
Stack PBR effects with masks, blend modes, and procedural inputs. It works like Photoshop for materials, and Mixie can paint a layer that you can still edit by hand.
No more bouncing to Pinterest. Generate references, pin style anchors, and prompt scene changes inside the editor, alongside your work.
Two audiences picked it up first. Studios shipping interactive work, and teams making space.
From concept to engine-ready prop in an afternoon.
UVs, retopo, and bakes, all scripted in plain language.
Mood, block-in, lookdev on one timeline.
Auto-rig and pose-by-prompt, ready for engine.
A whole pipeline that fits on one machine.
Booth, stage, and floor plans, lit and walkable.
Brief a room. Get massing, materials, and a view.
Rapid layouts with collision-aware placement.
Concept-grade visualizations in minutes, not weeks.