Mixar: The AI Native 3D Editor

Introducing Mixar

The Agentic 3D-Editor

A complete 3D editor built on Blender, rebuilt around AI.

Viewport
Viewport buttons
Mood board
Mood board buttons
Floating chat bubble

Click through the
Mixar workflow.

A guided preview of how Mixar feels in motion, through five steps you can drive yourself.

PROTOTYPE · 5 STEPS

Ready to actually use it?

Mixar runs natively on Mac and Windows.

Free to download, sign in to activate.

Five things
Mixar does.
Blender can't.

01 / 05

Background agents that finish what you started.

Dispatch Mixie to unwrap, bake, retopologize, or generate while you keep moving. The grunt work runs in the background, so you stay in the flow.

Multi-taskNon-blocking

Open source.

Inspect it, run it, build on it. How Mixar works is open, not a black box.

mixar-appStar
$git clone https://github.com/Mixar-AI/mixar-app

Plug in your key and use Mixie.

Run the agent on your own provider key, or one OpenRouter key with 400+ models. Already pay for Codex? Use that subscription, no API billing.

API key · pay per use
OpenRouter400+ models
Codex subscriptionno API cost
Mixar

Your key, your billing. Swap providers any time.

Built at once.

Mixar assigns each object to a separate sub-agent for modeling or texturing. They work simultaneously, then return every result to the same Blender scene.

Blender, but better.

01 / 03

Per-task workspaces

Each workspace is a purpose-built workbench, not a layout preset. The texturing room has stencil painting, the UV room has live island packing, and the modelling room has retopo overlays.

02 / 03

Layer-based texturing

Stack PBR effects with masks, blend modes, and procedural inputs. It works like Photoshop for materials, and Mixie can paint a layer that you can still edit by hand.

03 / 03

Moodboard in-canvas

No more bouncing to Pinterest. Generate references, pin style anchors, and prompt scene changes inside the editor, alongside your work.

Who's building
with Mixar.

Two audiences picked it up first. Studios shipping interactive work, and teams making space.

Creative teams

Render · Animate · Ship

Indie game studios

From concept to engine-ready prop in an afternoon.

Technical artists

UVs, retopo, and bakes, all scripted in plain language.

Concept & environment

Mood, block-in, lookdev on one timeline.

Character artists

Auto-rig and pose-by-prompt, ready for engine.

Solo creators

A whole pipeline that fits on one machine.

Industry & spatial design

Plan · Visualize · Walk

Event & exhibition

Booth, stage, and floor plans, lit and walkable.

Architecture & interiors

Brief a room. Get massing, materials, and a view.

Warehouse & facility

Rapid layouts with collision-aware placement.

Real estate concepting

Concept-grade visualizations in minutes, not weeks.

Direct the art.
Skip the grunt work.

Free to download, sign in to activate.